Assault competitions in Overwatch have used some tiebreaker rules that have been rather controversial in many eSports competitions. The rules state that if one team keeps the other from capturing a single percentage of a map then that first team just need 1 percent of the map to win. While it is designed to reduce ties and to also encourage teams to think about defensive moves in matches, it has been rather concerning as many things can happen in an Assault match with many competitors not being fully aware of what can happen.
Blizzard has announced that a few changes will be made to help with establishing a fair setup that should still work with preventing ties but will be more sensible to teams. A team must have at least 33 percent control of a map in order to win a match. This ensures that the risk of one-sided matches will be minimal and that there will be some effort put into place to try and get a match to move forward. This is to be used in all kinds of situations regardless of the general objectives that people would have to complete in a match.
Scott Mercer, the main designer for Overwatch at Blizzard, has listed information online about how the new tiebreaker rules will work. These rules are based primarily on potential situations that may develop and how they are going to be resolved. The 33 percent threshold plays a key role in all three of these situations:
- If a team attacks an objective in an Assault competition and gets 10 percent progress while the second team gets 20 percent off of their attack, the match is a tie. This is because neither team has gotten the 33 percent needed.
- Meanwhile, if the first team gets 90 percent progress on an attack and the second team gets 40 percent, the first team wins. This is thanks to the first team not only having more than 33 percent progress but also clearly having more than what the second team had.
- There may also be times when both teams complete an objective and the first team only has a brief bit of time to try and complete a second objective. If that team cannot reach 33 percent or more in progress on that second objective before time runs out then that team will get a tie.
Mercer states that the current rate of ties in Overwatch is at 6 percent. This total has especially been rather uncommon in many professional eSports events. Mercer is hoping that the changes will not only create a fair approach to the game but also reduce the current rate of ties. In addition, this could also help with making it easier for people to try and make comebacks or clutch activities in the game.
More importantly, Mercer wants to ensure that this change will reduce any confusion that might develop. This is especially to ensure that there is a better sense of competition without people being frustrated over things that they might have missed for any reason within a match.